![]() On the right, there's a button you’ll have to push to get through, so throw one of the soap bars on the floor at it. Crawl through and you'll find glitching remains by a bath tub. Move the box in the back left to reveal a vent. So switch them back on, and head to the back of the room first. Not all of them, but the ones in this area. On the other side of this area, you’ll find a switch to turn some of the lights back on. Then, quickly climb up the file cabinet at the end of the hallway and climb through the vent. There’ll be a couple Patients lying on the floor that will try to get you, but Mono will automatically shine the flashlight on them while running. Take a right at the end of the hall and keep running. You’ll have to zig-zag through here, but be careful so as not to get too close. You’ll have to run through this next area, as Patient’s hands will push through the holes in the doors to try and grab you. Once you've done that, head back out and down the hallway. Then, go through the door on the left to find glitching remains. There's a hole on the bottom right you can go through. Head into the hallway and back towards the gated area first. Once you climb out, you’ll land on a bed. On the other side, continue left and jump on the metal table to reach the vent. Continue moving forward into the next area.īe prepared for more to come towards you, but make your way towards the door that’s down a little ways on the left and jump through it. Toggle it on while navigating this next area, as the room is very dark. In this next room, you’ll find a flashlight on the ground. Hurry over to it and lift it open before the elevator falls, then crawl inside. Once it lowers a little, a vent will appear on the right. However, once you land on it, it’ll start to drop. This will bring you into an elevator shaft. Then, take this fuse over to the far right end of the hallway where there’s another glowing light. Take out the white fuse in it, which will close the door behind you. ![]() ![]() Once you enter the next building, you’ll notice a machine immediately when you come in with a light above it. Thankfully, Six will grab a hold of you so you don’t fall.įrom here, jump to the beds that are hanging and start climbing up. With Six’s help, push them open, but there’s nothing on the other side. Sneak past the gated area until you reach the double doors at the end of the hallway.
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